智能手机(带wince5.0系统)向指定IP和端口发送数据|WinCE 基于Wlan的TCP/IP通信
//第一篇:http://bbs.eeworld.com.cn/thread-117409-1-1.html
server(PC):
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
using System.Net;
using System.Net.Sockets;
using System.Threading;
namespace WinSocketServer
{
public partial class FmServer : Form
{
Thread mythread;
Socket socket;
public FmServer()
{
InitializeComponent();
}
public static IPAddress GetServerIP()
{
IPHostEntry ieh = Dns.GetHostByName(Dns.GetHostName());
return ieh.AddressList[0];
}
private void BeginListen()
{
IPAddress ServerIp = GetServerIP();//是不是把这里的地址,换成外网的就可以了?我在局域网里可以实现 IPEndPoint iep = new IPEndPoint(ServerIp, 8000);
socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
byte[] byteMessage = new byte[100];
this.label1.Text = "正在侦听:" + iep.ToString();
try
{
socket.Bind(iep);
}
catch (System.Exception ex)
{
MessageBox.Show(ex.Message);
}
while (true)
{
try
{
socket.Listen(5);
Socket newSocket = socket.Accept();
newSocket.Receive(byteMessage);
this.label1.Text = "连接已成功。";
string[] str = newSocket.RemoteEndPoint.ToString().Split(':');
this.listBox1.Items.Add("At:" + DateTime.Now.ToShortTimeString() + " From:" + str[0]);
this.listBox1.Items.Add(Encoding.Default.GetString(byteMessage));
}
catch (SocketException ex)
{
string a = ex.Message;
this.label1.Text = ex.ToString();
}
}
}
private void btnLisent_Click(object sender, System.EventArgs e)
{
if (this.btnLisent.Text == "侦听")
{
try
{
mythread = new Thread(new ThreadStart(BeginListen));
mythread.Start();
this.btnLisent.Text = "停止";
}
catch (System.Exception er)
{
MessageBox.Show(er.Message, "完成", MessageBoxButtons.OK, MessageBoxIcon.Stop);
}
}
else
{
socket.Close();
mythread.Abort();
this.btnLisent.Text = "侦听";
this.label1.Text = "连接已关闭。";
}
}
}
}
client(wince模拟器):
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
using System.Net;
using System.Threading;
using System.Net.Sockets;
using System.IO;
namespace DevScoketClient
{
public partial class FmClient : Form
{
Socket socket;
IPEndPoint iep;
public FmClient()
{
InitializeComponent();
}
private void btnConnect_Click(object sender, EventArgs e)
{
string ip = this.tbIP.Text;
string port = this.tbPort.Text;
try
{
IPAddress serverIp = IPAddress.Parse(ip);
int serverPort = Convert.ToInt32(port);
iep = new IPEndPoint(serverIp, serverPort);
socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
socket.Connect(iep);
socket.Send(Encoding.ASCII.GetBytes(tbInfo.Text.Trim()));
socket.Shutdown(SocketShutdown.Both);
socket.Close();
labStatus.Text = "Send succeed !";
}
catch (System.Exception ex)
{
string a = ex.Message;
labStatus.Text = "Connection failed !";
}
}
}
}
//第二篇:http://blog.csdn.net/ivy_napoloan/article/details/7175283
由 于在应用时:PC端的主要工作是连接PDA端,并向PDA端发送如打开(Open)条形码扫描模块 ,扫描(Scan)条形码等指令,并接受PDA的操作结果;而PDA端则是根据PC端发送过来的指令然后执行相应的操作,并将结果发回给PC端,如打开 (Open)成功则返回 “打开成功!”,扫描条形码成功则将扫描结果发送给PC。因此PDA需要作为服务端(Server ),而PC端需要作为客户端(Client)。
而在选择连接方式时发现:在基于ActiveSync 的Socket通信时PDA端只能作为客户端(Client具体实现参考:点击打开链接),不符合要求,所以选择通过Wlan连接PC与PDA。
首先是PC端(Client):
PC端的工作很简单,只需要发送指令,并接收指令处理结果就可以了。
1.定义接口:IMsgReceiverSender
- public interface IMsgReceiverSender
- {
- bool Connect(string ip, int port);// 连接手持机
- bool SendMsg(Request msg);// 发送消息
- void DisConnect();// 断开连接
- void StartListening();// 开始监听线程
- void StopListening();// 停止监听线程
- }
1.1.Connect 连接手持机:在连接成功后立即开启监听线程,准备接收PDA发送过来的数据。
- this.tcpClient = new TcpClient();
- this.tcpClient.Connect(IPAddress.Parse(ip), port); // 连接手持机
- this.networkStream = tcpClient.GetStream(); // 获取连接至远程的流
- this.OnClientConnected(EventArgs.Empty); // 触发连接成功事件
- this.StartListening();// 开始监听从手持机发送过来的消息
1.2.SendMsg 发送指令:连接成功后就可以向PDA发送指令了。
- lock (this.networkStream)
- {
- <span> </span>if (this.networkStream.CanWrite)
- ProtocolHandler.Write(this.networkStream, request);// 向手持机发送指令
- }
1.3.DisConnect 断开连接:当不需要在PC与PDA之间传输数据时断开连接
- if (this.networkStream != null)
- this.networkStream.Close();
- if (this.tcpClient != null)
- this.tcpClient.Close();
1.4.StartListening 启动监听线程 :在连接建立TCP连接成功后开始监听PDA发送数据的端口。
- this.workerThread = new Thread(new ThreadStart(ListenThreadMethod));
- this.workerThread.IsBackground = true;
- this.workerThread.Start();
1.4.1.ListenThreadMethod 监听PDA发送过来的数据线程入口方法
- while (true)
- {
- try
- {// 读取手持机发送过来的消息
- Reponse reponse = ProtocolHandler.Read(this.networkStream);
- if (reponse != null)// 触发接收到信息事件
- this.OnMessageReceived(new MsgReceiveEvnentArgs(reponse));
- }
- catch (Exception)
- {
- this.OnConnectionLost(EventArgs.Empty);// 触发连接断开事件
- break;// 退出循环
- }
- }
1.5.StopListening 停止监听线程:在端口连接时调用
- if (this.tcpListener != null)
- {
- this.tcpListener.Stop();// 停止监听
- this.tcpListener = null;
- }
- if (this.workerThread != null)
- {
- this.workerThread.Abort();
- Thread.Sleep(100); // 等待线程结束
- }
客户端(Client)基本上就完成了,当然在实际应用时还需要添加如:连接超时,订立协议等内容,这将在之后提及。
PDA端作为服务端与PC端基本一致,只是在 StartListening(开启监听线程)时需要在指定的本地 IP 地址和端口号上侦听是否有传入的连接尝试。
- public interface IMsgReceiverSender
- {
- bool DisConnect();// 注销连接
- bool SendMsg(Reponse reponse);// 发送响应数据
- void StartListening();// 开始监听线程
- void StopListening();// 停止监听线程
- }
- if (this.networkStream != null)
- this.networkStream.Close();
- if (this.client != null)
- this.client.Close();
- lock (this.networkStream)
- {
- if(this.networkStream.CanWrite)
- // 向PC端发送响应信息
- ProtocolHandler.Write(networkStream, reponse);
- }
- <span style="white-space:pre"> </span>if (this.listenser != null)
- {
- this.listenser.Stop();//停止监听
- this.listenser = null;
- }
- if (this.workThread != null)
- {
- this.workThread.Abort();
- Thread.Sleep(100); // 等待背景线程结束
- }
- this.workThread = new Thread(new ThreadStart(this.ListenThreadMethod));
- this.workThread.IsBackground = true;
- this.workThread.Start();
1.4.1.ListenThreadMethod 监听线程
- <span style="white-space:pre"> </span> IPHostEntry ipHostEntry = Dns.GetHostEntry(Dns.GetHostName());
- IPAddress[] ips = ipHostEntry.AddressList;
- IPAddress localIP = null;
- localIP = ips[0];// 本机IP地址
- this.listenser = new TcpListener(localIP, localPort);
- this.listenser.Start();
- while (true)
- {
- try
- {
- client = this.listenser.AcceptTcpClient();
- }
- catch
- {
- break;
- }
- // 触发连接成功事件
- this.OnClientConnected(EventArgs.Empty);
- this.networkStream = this.client.GetStream();
- while (true)
- {
- try
- {
- Request cmd = Protocol.ProtocolHandler.Read(this.networkStream);
- if (cmd != null)
- {
- // 触发接收到消息事件
- this.OnMessageReceived(new MsgEventArgs(cmd));
- }
- }
- catch (Exception)
- {
- // 触发断开连接事件
- this.OnClientLost(EventArgs.Empty);
- break;
- }
- }
- }
以 上基本能满足传输数据的要求了,但是仅仅这样是不够的,在项目中PC端发送的指令,PDA端发送的响应信息都很不规范,所以需要我们自己把这些数据做进一 步的处理再进行传输。通常都是使用XML进行传输,所以在我订立的协议里面也是使用XML序列化和反序列化所传输的对象,让程序处理更简便。
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